A reminder that “male” armour usually works just as well with female bodies. If you’re trying to design something practical, useful and historical looking (or even just something the follows the laws of physics), never ever put in boob cups. Aside from the fact they give the armour a sort of “focus point” for swords, falling down on them would send the shock right into the sternum. Regular plate armour leaves enough space between the chest for small to medium sized boobs anyway. But say the girl underneath is a buxom lass, you can still avoid that cleavage, boob cup shape while leaving enough space for her melons.
But aside from plate, things like the top picture, chainmail and all sorts of leather armour are unisex. I know you might be thinking that the feminine thing to do when designing a female warrior is to show off a bit of thigh or neck or cleavage or something, but really, understand that if the goal of that armour is to protect completely, putting an obvious gap in it is a terrible idea and she’ll surely get stabbed very quickly.
And don’t feed me the “it’s magic, I don’t got to explain shit” line. Bollox. Magic armour and forcefields need to make some sense too. Show me something that LOOKS like it’s generating a barrier over the character instead of just saying “Oh the G-string of Invulnerability is just as good as wearing full plate anyway”. If that’s the case, everyone would wear it. And why can’t they just tie it around their belt? Make me believe that your magic armour and spells have logic to them. If not, please don’t play your world straight. I’m all for super stylised designs as long as they’re sold as such, but if you’re trying to make a world that feels real enough for people to believe and get immersed in, think this stuff out. If you’ve designed someone with sparse, gapped armour that shows skin, give your character a reason to wear it.
yes. also the woman in the 5th photo is my knight in shining armor <3
Red Sonja by Agnes Garbowska
Too cute for words
Red Sonja by Daniel Clarke.
by Michael Dialynas
Amala was once chosen as a child to be the spiritual leader for her country, to unite the Purifiers and Modifiers and prevent war. She fled into the night. Twenty years of war later, she makes a living as an assassin, but her past is ever ready to catch up to her. Aboard a massive pirate ship, Amala stalks the fearsome pirate captain Cha’Kooh … but the voices in her head, manifesting as ghosts, keep getting in the way!
If you want to buy a PDF of the Una the Blade Sketchbook, here’s the link It’s only $2!
Woodwoman of Mirkwood by JonHodgson on Deviantart
Concept art for the Lotr Tabletop RPG
Updated my Tumblr cover image. Would anyone want a print of this?
Happy Mothers’ Day folks
Here’s the model sheet I made for my collaborators. Una’s outfit is not a uniform, so apart from the hat and some sort of armored sleeve, her costume can be changed up from story to story. The kids are of mixed parentage, obviously. Annora is dressed in fairly typical clothes from the dominant culture.
Here’s the art of the female miniature figures being created under the OtherWorld Mini Kickstarter. So awesome to see female figures that aren’t sexualized caricatures or evil demon vampire wenches. They all look super feminine and still tough.
[ Image: A full length of a light skinned woman with long red hair wearing a 4 paneled skirt of scale mail and a midrift-baring black top with a single shoulder guard, one sleeve and scale mail covering her chest. Both her boots and gauntlets are fur-lined leather, and she rests her claymore point first in the ground. ]
She-Devil with a Sword