Visual Communications 4 project:
Character designs and Key frames presenting a redesign for Super Mario Bros. in which Princess Peach, aided by a mysterious Toadstool Merchant, sets off on an adventure to rescue Mario from the evil Bowser!
This project was a lot of fun for me! I wanted to really push myself with the shapes and proportions of characters and try a different style. Usually my work tends to be on the cutesy and conservative side so this time I wanted to make something a bit edgy and tongue-and-cheek. It was fun re-imaging a series that I’ve grown up with and finally giving Peach the spotlight. (We won’t mention the DS game they made for her….)
Thanks for playing!
Ubisoft is releasing an RPG game in 2014 called Child of Light, featuring a female protagonist. Like most games with female protagonists, it’s getting almost NO marketing and therefore no hype! Check it out, share it around. It looks really cute and I think we ALL want more video games with female protagonists to succeed!
Things you should know about Child of Light, other than the above:
- It is coming out on April 30th for Microsoft Windows, PlayStation 3, PlayStation 4, Wii U, Xbox 360 and Xbox One in the US.
- It is coming out for Steam/Uplay outside the US
- It is $14.99
- For a whole RPG
- Everyone has different budgets and this is pretty affordable for many people who game
- If you can spare the cash it is on like every platform
- April 30th! Preorder or save the date.
I’d also like to add that the soundtrack and art direction alone both look fantastic! Even if you don’t want or can’t have the game, please reblog this so fellow artists and musicians alike can see it!
There needs to be another LoZ game where Princess Zelda gets to go all ninja again with her Sheika outfit
I have this headcanon where the spell she cast on herself that gives her Sheika attributes (i.e. the blonde hair and red eyes) is disabled when she takes off her mask.
As archetypes go, it’s easy to immediately think of primary healers as rear-echelon characters—-as a background or support figures. The truth, however, is that field medics have been patching their wounded comrades on the front lines since the phalanxes of Ancient Greece. I admire that Sergeant Dorne carries on this tradition in a galaxy far, far away, first in her search-and-rescue efforts in the Republic Armed Forces, later beside her teammates in Havoc Squad.
To steal a music term, the hook of a song is that thing that, well, hooks you in and makes you wanna remember the song. So how does that pertain to design you ask? Well early on in the DA:I project I decided to treat the appeal of the characters I designed not through the eye of the beholder, compiling massive reference sheet of beautiful people and picking features I found appealing. Instead I decided to look through the lens of the narrative, and find their hook. I just found beauty too subjective, too mushy too, too, well lets just say I didn’t find it adequate. Luckily for me a lot of the talented people at Bioware believe in narrative so it wasn’t a hard sell to change the thinking and discussion away from “do I like what that looks like” to “does that visually say what we want”.
In the above example of Cassandra. Her hook is her power and authority. So then the trick was merely to use visual language to tell that story. I no longer had to justify what I thought was attractive. Her face became all about her aggression. Through the angle of her facial structure to the angle of her ears. It all became about giving her a strong aggressive forward visual flow.
— Casper Konefal (x)
Working beside this man for the last couple of years has been a highlight of my career. His insights, creativity and artistic integrity have been such an inspiration. He takes this approach to everything he does and his influence permeates Inquisition.
An awesome orcimer lady Borgakh the Steel Heart
Sarah Kerrigan - "I am the Swarm. Armies will be shattered. Worlds will burn. Now at last, on this world, vengeance shall be mine. For I am the Queen of Blades."