Fuck Yeah Warrior Women

ninfia:

Guys! Seven games for ten bucks, and all of them have female protagonists! that works out to only 1.40$ or so a game AND its going to a really great cause— Girls make games

Diablo III  +  Female Classes 

LIFE IS STRANGE: a new game announced by Square Enix and the developers of Remember Me, Dontnod Entertainment.

Strange is described in the press release as an “episodic, digitally delivered, narrative driven adventure game”.

The story involves uncovering the strange disappearance, some years earlier, of one of your fellow students in a fictional town called Arcadia. Dontnod has once again opted for female lead characters, this time in the shape of Max Caulfield, a young woman who discovers she has the power to rewind time, and her friend Chloe.

galacticdrift:

xekstrin:

wasdplz:

screaming-fan-girl:

ilikelookingatnakedmen:

The <title> of this page is “Do Consumers Want More Women In Video Games?” The results of this survey will be presented at GDC15, so let’s tell ‘em a resounding “FUCK YEAH!”

Please reblog! 

DO IT

DO THE THING

fucking tumblr bomb this shit

Especially important to tumblr bomb this because Escapist Magazine is one of the places GamerGate has successfully intimidated into trying to appease them, so you know the 4chan/reddit/GamerGate crowd is gonna have eyes & clicks on this and are gonna be pushing the “don’t ~force an agenda~ into video games” angle.

heroineimages:

Girls of Total War from Creative Assembly’s Daughters of Mars DLC for Total War: Rome II, Part 1 of 2.

I found it mildly amusing back in August when Creative Assembly launched the Daughters of Mars downloadable content for Rome II. The original Rome: Total War featured a few Scythian horsewomen units, screaming Germanic women, and a couple of Amazon units, none of which I messed with extensively and all of which looked kind of stupid. While the Scythian riders and German screamers are back in the vanilla Rome II, the DoM DLC adds in a number of hard-hitting women warriors available as mercenaries and auxiliaries depending on faction and location.

On the whole, I’m fairly impressed with the various details and the amount of thought and research CA put into their Daughters of Mars (or Athena or Sekhmet or Andraste or whichever deity they follow). Most of all, I deeply appreciate that they didn’t see the need to pander to the pocket-miners by making our lady warriors gratuitously sexualized. Far too few game developers show that kind of integrity.

(Continued in Part 2. Click for full discussion)

Hey… is that you? Oh… look at you. You’re alive. Me, I’m not so sure. Could use your help. I know this looks bad. Hey, say something already… Say something, will you?!

…Oh no.

I loved the visuals and plot hook of Transistor ever since they first appeared, but the game play of it just doesn’t appeal to me and I wish so much that you could avoid all that and just get the story experience.

rainbowcoloredrain:

Layer from Megaman X8
I think I’m slowly making a rainbow of hair colors in my artwork.And a note from my previous post at Tumblr: I did modify her armor slightly. She can be used as a playable character to fight so I wanted to give her something a little more battle ready.The decision to give her the hair from her concept art was more of a whim. 
Linework
On DA

rainbowcoloredrain:

Layer from Megaman X8

I think I’m slowly making a rainbow of hair colors in my artwork.

And a note from my previous post at Tumblr: I did modify her armor slightly. She can be used as a playable character to fight so I wanted to give her something a little more battle ready.

The decision to give her the hair from her concept art was more of a whim. 

Linework

On DA

readingegm:

EGM #110

This is a huge feature on women in gaming and the games industry that Electronic Gaming Monthly ran. It contains interviews, editorial remarks, and general cultural information from the time period. It carries a lot of “90’s opinions” (in all the resonances that phrase could have) about women, but I think it is a huge historical resource and I would encourage people to share it around. Publications writing about women in games is not new, and this is something to point to in order to make that case. 

saveroomminibar:

The Witcher 2: Assassins of Kings. Triss concept and render and Environment Art.

s3lene:

Slides from the Mass Effect panel at SDCC

Cool notes on the Hero’s Armor from Gamble:
-Helmet is detached from armor and made to be easy to look around in
-Belt and lights on the armor are where the player will be able to customize the armor (which is why the belts/bands are not seen in the turn around slides)
-The N7 logo on the armor
-The Hero’s race is human, but something else Gamble said hinted at other races as playable characters

Parting Thought:
-Gamble used the word “Galaxies” and a fan asked him if that meant galaxy exploration outside the Milky Way. Gamble said that he couldn’t say anything about that at this time. This is notable because it fits with other stuff he said in the presentation about the next game: emphasis on exploration, we will see new and old races, and that the new game will have the theme of “new experiences for players with a touch of the old stuff they know and love.” (Also: Mass Effect Galaxies would be a cool title)

It’s an improvement over the armour of the trilogy — a distinct lack of boobplate.