This is a huge feature on women in gaming and the games industry that Electronic Gaming Monthly ran. It contains interviews, editorial remarks, and general cultural information from the time period. It carries a lot of “90’s opinions” (in all the resonances that phrase could have) about women, but I think it is a huge historical resource and I would encourage people to share it around. Publications writing about women in games is not new, and this is something to point to in order to make that case.
The Witcher 2: Assassins of Kings. Triss concept and render and Environment Art.
Slides from the Mass Effect panel at SDCC
Cool notes on the Hero’s Armor from Gamble:
-Helmet is detached from armor and made to be easy to look around in
-Belt and lights on the armor are where the player will be able to customize the armor (which is why the belts/bands are not seen in the turn around slides)
-The N7 logo on the armor
-The Hero’s race is human, but something else Gamble said hinted at other races as playable characters
-Gamble used the word “Galaxies” and a fan asked him if that meant galaxy exploration outside the Milky Way. Gamble said that he couldn’t say anything about that at this time. This is notable because it fits with other stuff he said in the presentation about the next game: emphasis on exploration, we will see new and old races, and that the new game will have the theme of “new experiences for players with a touch of the old stuff they know and love.” (Also: Mass Effect Galaxies would be a cool title)
It’s an improvement over the armour of the trilogy — a distinct lack of boobplate.
Hi folks! So I was visiting a friend in Denver when this post went up on the Heroine’s Blog, so I’m only just now getting the chance to share it. Thanks for your patience!
I deeply appreciate that Leo made his highland heroine every bit as well-protected and non-sexualized as the highland bruiser there with her. Like her companion, our lass has an air of strength and confidence. She comes across as a genuinely competent character, made tough and smart by hard work and the high mountain winters.
Remember that female led assassin game none of you bought?
Buy this game. make it explode. Show ubisoft and their leaders that there’s interest in a female led assassin game
make this game explode again
See? key phrase “none of you bought”. UBISOFT TRIED, AND YOU FUCKERS DIDN’T BUY IT. Of fucking course they weren’t gonna try again with a female lead because the one time they fucking tried NONE OF YOU GAVE A SHIT.
Yeh ok i wasn’t gonna but now i have to
You know why no one fuckin bought it you dork ass nerdlords? Because it was initially released as a vita exclusive which no one fucking has
It got re-released as an hd version in january this year completely un-fucking-beknownst to me and i’m guessing to a lot of other people as well due to their lack of advertisements (can’t advertise the game with a black girl lead hmmmmmm WONDER WHY)
I remember when this game got announced and I was hella excited about it as anyone who has been following me since that e3 can remember but, as much as i love games, and as much as i love the idea of playing as a female assassin, i’m not going to buy a system for ONE game.
I totally would have bought this shit on the re-release had i known about it, but i didn’t until about three days ago. and that’s saying something because i am always on steam looking for shit to play. the fact that i didn’t know it EXISTED until earlier this week is fucking baffling to me
Don’t fucking sit there and pretend like this is our fault when the chances are that you motherfuckers didn’t know about this game either until you decided to use it as a weapon against women who give a shit about representation in games, goddamn. And please don’t act like you know DICK about the industry, blaming us for not buying this, while you completely fail to recognize that the ac game with a woc lead was set aside for a small ass market initially. that was a conscious decision. They chose, purposefully, to make this game one that would not be available to the vast majority of gamers.
Why’d they do that, huh? Why wasn’t it given more ads? Why wasn’t it marketed like every other ac game is? Or is that shit our fault too.
Lara Croft, Tomb Raider. Part 2 in my Amazing Women of games triptych. Trying to capture a bit of a ‘Art Nouveau’ feel with these. This and my other stuff is posted on my tumbler here http://pantmonger.tumblr.com/
Cassandra does what she believes is right and just, and holds those values as more important than things like law or duty. If she needs to rebel against tradition in order to drag the world kicking and screaming back into a semblance of order, then she will do it. Once Cassandra commits to a cause, she jumps in with both feet, and the Inquisition is no exception. (x)
You see this person here? You see this amazing person right here?
This is Kim Swift, people.
You might be asking yourself, who’s Kim Swift? Well, let’s go into a little history:
In 2005, Swift made a game for a student project at her college by the name of Narbacular Drop. You’ve probably never heard of it, but I’m pretty sure almost all of you have heard of the game that it eventually became:
Yup. Gabe Newell was so impressed by the level design and game mechanics of Narbacular Drop that he immediately hired Swift to work at Valve, where she became the leader of the Portal development team and the level designer, and went on to win both the “Innovation” and “Game of the Year” awards at GDC 2007 along with Eric Walpaw. She worked on both games in the Left 4 Dead series, as well.
Oh, and she’s also one of the main people responsible for the design of GLaDOS. Mother. Fucking. GlaDOS.
How amazing is that?
So, why am I telling you all of this? Simple. I’ve seen tons and tons of Portal and GLaDOS appreciation posts on here, most of which with thousands of notes. And I figured you’d all wanna know about one of the awesome ladies that made them happen.
Plus, Kim Swift is honestly one of my inspirations as someone getting into software engineering and possibly wants to develop games at some point. And I think she could serve as an inspiration to anyone.
This has been a Kim Swift Appreciation Post™.
Some tweets calling Ubisoft out on their bullshit.
Oh, gimme a break. “Designing chicks is HARD, dude.”
I’m not a gamer, but I’ve always liked the imagery of Assassin’s Creed, and was curious to at least try out the novels based on the games.
Guess I’ll have to look for some other non-douchey franchise to spend money on.
Might I suggest Pillars of Eternity? It’s a larval IP right now and an old-school Balder’s Gate type RPG, but the writers have a really strong history with storytelling. And the female companions that have been unveiled are looking awesome. For example, she’s the party cleric:
Our ranger is neither elfy nor waif-like:
And our Paladin: