As archetypes go, it’s easy to immediately think of primary healers as rear-echelon characters—-as a background or support figures. The truth, however, is that field medics have been patching their wounded comrades on the front lines since the phalanxes of Ancient Greece. I admire that Sergeant Dorne carries on this tradition in a galaxy far, far away, first in her search-and-rescue efforts in the Republic Armed Forces, later beside her teammates in Havoc Squad.
To steal a music term, the hook of a song is that thing that, well, hooks you in and makes you wanna remember the song. So how does that pertain to design you ask? Well early on in the DA:I project I decided to treat the appeal of the characters I designed not through the eye of the beholder, compiling massive reference sheet of beautiful people and picking features I found appealing. Instead I decided to look through the lens of the narrative, and find their hook. I just found beauty too subjective, too mushy too, too, well lets just say I didn’t find it adequate. Luckily for me a lot of the talented people at Bioware believe in narrative so it wasn’t a hard sell to change the thinking and discussion away from “do I like what that looks like” to “does that visually say what we want”.
In the above example of Cassandra. Her hook is her power and authority. So then the trick was merely to use visual language to tell that story. I no longer had to justify what I thought was attractive. Her face became all about her aggression. Through the angle of her facial structure to the angle of her ears. It all became about giving her a strong aggressive forward visual flow.
— Casper Konefal (x)
Working beside this man for the last couple of years has been a highlight of my career. His insights, creativity and artistic integrity have been such an inspiration. He takes this approach to everything he does and his influence permeates Inquisition.
An awesome orcimer lady Borgakh the Steel Heart
Sarah Kerrigan - "I am the Swarm. Armies will be shattered. Worlds will burn. Now at last, on this world, vengeance shall be mine. For I am the Queen of Blades."
Damn samus is 6’3 198lbs and also why is sge not wearing socks ?
Socks are below her. Socks are for the weak.
Ooooo it’s done!
Broken Age is a point-and-click adventure game based on two characters, a young boy and girl, each “seeking to break the tradition with their lives” The player will switch between the two characters: the girl wanting to avoid being sacrificed to a monster by her village, and the boy living alone on a spacecraft.
Meet Amanda Ripley, daughter of missing Weyland-Yutani flight officer Lt Ellen Ripley. For 15 years, the fate of her mother and everyone else aboard the Nostromo has remained a mystery.
A chance has arisen that finally offers Amanda the chance to find out what happened.
She may not live long enough to regret it.
Alien Isolation is a first person survival horror game that looks like it might redeem the franchise’s reputation following the huge stink over Colonial Marines by going back to the ethos of the original film, and a time where humanity had no idea the titular monsters existed.
Of course, A:CM looked good when we firt saw it, so fingers crossed that the game play lives up to the delightfully unexpected continuing of the Ripley saga.